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When "classic Mansion" finally returned in 2025 after an unprecedented absence of approximately a year and a half, we found a lot more than a reimagined attic bride. Now that we've dealt with her (see previous post), it's time to review the rest. Some of the new stuff is very good, and some of it is . . . not. Very, very not. But before all that we need to point out one last thing about the New Connie:
She's Still a Baddie
It seems that when they redid the hubby portraits in order to eliminate their insensitive decapitations, no one on the team had enough presence of mind to realize that they also needed to redo Connie herself in the "Constance & George" portrait, because as things stand she is still identified indisputably with the Widow portrait in the stretching gallery. You've seen this montage before:
Graveyard Wraiths and Blue Mist
The
ghosts projected on the scrims in the graveyard are greatly improved.
No more spinning wheels. They now vary in speed and direction and you
find here and there a subtle waving motion. This is a 100% positive
improvement. Well done.
The Bat Cage Returns
This item appeared in 2023 for a short time near the Endless Hallway.
It appeared again during the last Haunted Mansion Holiday in the Corridor of Doors. Now it has stayed behind for classic Mansion.
My sources say it's still on trial. If it doesn't go over well, they may reserve it for HMH alone. Some people don't like it, but I have no problem with it. (Someone somewhere is making a note: "Long-Forgotten says it's cool.") Why? Well, it fits in well enough with my read of the ride's narrative. To recap, I think that when we were downstairs the spooks were toying with us, trying to scare us off. There were paintings that appeared to stretch and change, not to mention the walls themselves. Other paintings flickered foreboding images with the lightning flashes. Busts appeared to follow our moves, but stopped moving when we stopped. A whole room seemed to open into an "eerily lit limbo of boundless mist and decay." The Ghost Host had taunted us with a dilemma: are these hallucinations or actual metamorphoses? They're messing with our heads, leaving us wondering if these haunted happenings are actually taking place or "just our imagination." It's a false dilemma, since it's also possible the ghosts can manipulate the very fabric of the building and its furnishings in some sort of real/unreal way.
When we get to the
second floor, where even the staff fears to tread, the gloves are off.
No more hide and seek. Now when they manipulate the fabric of the
building, they leave it that way, and they make a lot of noise
too. In the COD, the wallpaper and the "family portraits," which
presumably would have been normal-looking before we got there (like the
downstairs furnishings), have become grotesque and distorted, with no
return to "normal" to leave us wondering if we're seeing things. They're
done with that flickering-back-and-forth rubbish. They want you to know
they're real, and that perhaps you shouldn't have come this far.
The bat cage fits this environment fine. What was probably a bird in a cage before we got there (or more likely just an empty cage) now seems to have a gruesome little bat in it. If it had been downstairs, it would have been out of place, but in the COD it fits the environment satisfactorily.
The "Rolly" Chair is Back (But Still No Rotting Fruit)
No big thing, but the "Rolly" chair is back, the one they added in 2021
to the Séance Circle's airborne flotilla and then quickly removed. At
the time I conjectured that maybe they had used a commercial design
without permission, but either they got the necessary permission or that
was never an issue.
I wish they would restore the Purply Shroud over there, especially now that they've removed his twin brother in the graveyard crypt. I also wish that in the Ballroom they'd turn the rotting fruit effect back on. I can't help thinking it's basically just a light switch somewhere that people have forgotten about. It's one of those cool minor effects you only notice on your fiftieth ride or so.
Digital Hitchhikers
We all heaved a sigh of relief when the cartoon antics of the Orlando hitchhikers did not reappear in the Anaheim mirrors when they went to digital imagery. Instead we got a slavish replica of the original rod-puppets. I understand that they created these images from photos of the original figures rather then de novo using CGI. Good. Clearly they wanted everything to look the same as it always has. For this, THANK YOU, team. There has been criticism about the sharp cut-off line at the bottom of the figures, but that was an irritating feature of the old system too. My main worry was that the figures would look flat, since the old figures were genuinely three-dimensional, but so far the feedback on this point has been positive. They fade in and out at the beginning and the end of the line, "materializing and dematerializing," which reduces somewhat your ability to look sideways at adjacent buggies in the mirrors and see the deplorable flatness of the figures, like you do at WDW.
It leaves you wondering why they bothered changing it at all. I presume it's a maintenance issue. The ghosty-go-round was a big, clanky, mechanical contraption requiring diligent upkeep. Barring electronic glitchery, there's now a lot less to go wrong. I regret the disappearance of the Victorian-era magic trick technology that went with the original, but I appreciate the effort to make the change not look like a change.
The Caretaker's Shed
This
thing is not really part of the "new queue" but a way of camouflaging
something utilitarian that apparently needs to be there. It's not bad
looking.
The New Queue
Again, we breathe a sigh of relief that we didn't get anything like the Orlando "interactive" queue, known around these parts as PLQ (Pepe le Queue). What this labyrinth of creamy walls and mostly off-the-shelf artwork most resembles is the Fastpass garden it displaced. In fact, most of the statuary from the latter has been retained here. A lot of this mundane "artwork" came from commercial catalogues of outdoor decor, and it shows. With few exceptions, they lack any spark of life, and some of them border on the kitsch. Those garish bowling balls, for example, have attracted criticism. There's nothing down at pink flamingo level, but too much of this stuff is only a notch or so above garden gnome level.
Something that really puzzles me is the color palette. The warm, creamy surfaces—almost yellow—are anything but chill and foreboding, and with that red brick trim it almost has a California Mission feel to it, which is totally wrong here.
Why
didn't they go with the sombre gray palette of the old queue? Disney
used to have the best colorists in the business (Mary Blair, John
Hench). What has happened?
I'm withholding judgment to some degree, because the place will no doubt look better once the plants have a chance to fill in more. We'll see.
There are traces of wit here and there. Did you notice the skull face?
There are also doors left open for future development. No one knows yet what this safe is for:
But with that lighthouse on it, it's possible there's going to be a tie-in with the S.E.A. master theme, although Kim Irvine associates this area with "Gracey." Huh? Make of that what you will.
Graveyard Lite?
Maybe
there are plans to add more to it later (fingers crossed), but as
things stand, the berm graveyard has been considerably abbreviated. The "great eight"
set, paying tribute to the original Imagineers (plus Phineas Pock) is
now incomplete, and one of the four stones paying tribute to the 2016
team that brought back the graveyard is also missing. What's there looks
pretty bad at present, but when the plants have had a chance to grow up
it will no doubt look better. At least the stones all look like they
could actually have a grave in front of them, which was a major beef I
had with the 2016 incarnation. Maybe someone actually listened? If so,
thanks.
So much for the queue. Architecturally, I don't get any New Orleans, ante-bellum vibes from it. It's not criminally bad, but it's not spooky, and your Long-Forgotten administrator finds it uninspired and uninteresting. It's Fastpass Gardens spread over what seems like half an acre. I will definitely miss the spacious and far more beautiful area it has replaced.
It's Time to Despond
Lastly, we have this Turdasaurus Rex. If you want to know what I think of Madame Leota's Somewhere Beyond, check out the video by this guy.
He's not my favorite Disney historian and I don't recommend all his
stuff, but he's dead right about MLSB, and he pulls no punches. In fact,
he says it's the worst structure ever erected at Disneyland. Is he
right?
Yes. Yes, he is. Nobody likes this building. You hear "Home Depot" and "Tuff Shed" among the more family-friendly mutterings, and in fact it didn't take long for sharp-eyed Disneylanders to recognize it as a brazen knock-off of a pre-fab barn: Armstrong's Legacy Post-and-Beam model 4236.
It's supposed to be the Mansion's old "carriage house," but as Brickey says, it looks nothing like
the sort of carriage house you'd expect to see alongside a New Orleans
ante-bellum plantation house. It's "Old-Westy" and dull as dishwater.
The
biggest problem is that it's TOO DAMN BIG. They say that if
Merchandising had had their way, it would have been even bigger. There
is no forced perspective to bring it down to scale within its
surroundings, and it makes both the Mansion itself and what was formerly
called "Splash Mountain" look small. That is criminal.
Compare the
concept artwork with the actual thing. The painting gives you the
impression that the shop will be a modest structure tucked away beneath
the shadow of the magisterial Mansion. Instead we got this clumsy
behemoth shoehorned into the available space and big-footing the view on
that entire side.
The worst thing about it is what has been lost. One of the most beautiful vistas in the entire park has been destroyed, just so that they can sell a few more Jack Skellington mugs and tee-shirts.
This is unforgivable.
Gone. It's gone.
"Cypresses? Hell, who needs 'em?"
One could weep.
Putting that building up was a wanton act of vandalism. Some people have said, "Well yeah, it's true, the exterior is disappointing, but at least the interior is good." I disagree. Again, was there nobody on this team with any instinct at all for color? The concept art featured a palette built around the familiar green-and-magenta combination that spells spookiness like no other:
I
don't even like the Leota Toombs tribute hanging in the place. Some ooh
and aah over it, but I think (1) she looks like a man, (2) her eyes are
utterly lifeless, and (3) the puckering around her mouth is poorly done
and makes her look like she's getting ready to puke. If she does, I'll
probably join her.
No,
I'm not done yet. For decor in these upper shelf areas, someone thought
it would be cool to feature some of the instruments that float around
in the Séance Circle, like the tambourine . . .
. . . and the trumpet . . .
. . . and the snare drum . . . .
When I saw that, my jaw dropped. It's a MODERN snare drum. To be precise, it's a PDP Concept Series 7x13 maple shell.
This
is good-enough-ism. Sloppy, cheap, and unworthy of a Disney production.
Some say, "So what. Who will notice?" I respond, "How many guests does
Disneyland have in a typical week? How many among those tens of
thousands are probably drummers? How many are at least in bands and know
what a modern drum kit looks like?" PLENTY of people are going to
notice. How hard would it have been to have someone at the model shop
whip up an antique-looking drum, or score one from a prop supply house?
Here's what should have been there:
Disneyland and the other parks used to be known for their attention to detail, including historically accurate detail. This stupid snare drum may be a small thing in itself, but it's a symptom of a bigger problem and just one more log on the fire.
Yes, I'm going to say it. Yes, I'm going to go there. If Walt saw this thing, people would be fired, and the bulldozers would be in there tomorrow. Somewhere Beyond can go . . . somewhere beyond.































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